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ERT Overhaul 2.0 #301
ERT Overhaul 2.0 #301
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I'm insane
RSI Diff Bot; head commit a0c03a4 merging into 76d02c2 Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/automatic_laser_carbine.rsi
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Signed-off-by: Tryded <[email protected]>
Will not be merged until after we've declared the codebase stable and mostly complete |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
What does conflicts mean |
Fixed |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
ERT was recently overhauled by wizden, theres too many merge conflicts right now to keep this open |
I was waiting for the codebase to be declared stable to continue working on this. |
Adds different ERT levels for different level of threats
Scales from (Smallest Threat to Largest):
Amber: Mostly when crew is extremely understaffed, small threats or a lot of people are dead. No Hardsuits except for Engineering ERT.
Red: For when something terrible has happened for example a traitor single handily killing the entire station's command and security or when nukies take WAY too long.
Gamma: When something catastrophic has happened on the station and you need brute force. For example, revs has taken over majority of the station, every traitor somehow worked together to kill the entire station or everything is burning down. (Spess dragon, your bootleg spess wizards, or way too much zombies.)
About the PR
Admene QOL and ERT loadout changes. All ERT also has mindshields now.
Why / Balance
ERT is currently extremely overpower (mainly their pulse weaponry) and that is one reason why admins don't want to use ERTs at all even if the station desperately needs it.
Technical details
Media
Breaking changes
Changelog